Context… and Consequences?
manypuli » Devlog
So, manypuli just got a pretty interesting update — every character now has hidden context that shapes how they react. In theory, this means their responses should feel more natural and less random. In practice… well, we’ll see. 😅
I also added handling for inappropriate behaviour. Instead of silence, characters now respond like real people. They set boundaries, end the convo, or steer things back on track. Hopefully.
It’s all part of making manypuli feel more real.
Give it a try, push the limits a bit, and let me know if it actually works.
manypuli
Shape stories in this charming, AI-driven game of influence and persuasion.
| Status | Released |
| Author | falkenbrew |
| Genre | Interactive Fiction |
| Tags | ai, psychology, Relaxing, Singleplayer, storygame, Text based |
| Languages | Afrikaans, Arabic, German, Greek Modern, English, Spanish; Castilian, Estonian, Persian, Finnish, French, Hebrew (modern), Hindi, Croatian, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Latvian, Malayalam, Marathi (Marāṭhī), Dutch, Norwegian, Panjabi Punjabi, Polish, Pashto Pushto, Portuguese (Portugal), Romanian Moldavian Moldovan, Russian, Slovak, Slovene, Serbian, Swedish, Thai, Turkish, Ukrainian, Chinese (Simplified) |
More posts
- Server’s Back from Vacation!4 days ago
- manypuli Just Got a Brain Upgrade16 days ago
- Dev Update: Enhancing manypuli's Playability and VisualsNov 13, 2024
- manypuli is Live!Nov 12, 2024
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