Difficult Cash


Major gameplay change is adding 3 difficulty options & killing enemies gives bounties. Mouse over most of the stuff to see what you get.

  • deselect on mouse-down + mouse-move (removes UI, getting rid of annoying situations)
  •  volume slider represents more low volume
  • automatic help system
  • simple difficulty system (easy, normal, hard)
  • unit definitions with custom data for game difficulty
  •  highlight units with mouse over to show details
  •  mouse over products for details
  •  mouse over screen elements for help
  • bounty added to skeleton, ghoul, necromancer
  •  custom mouse cursor
  • starting position more random
  •  fixed: sending units outside of allowed area resulted in error
  • added new hello sounds to man
  • reduced pitch on woman
  • single deselect of building without modifier B
  • removed game menu at start, fade in of menu
  • healers cost blood

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